Sean Brunwin is a skilled engineer and technical manager. He is capable of designing and
producing solutions for even the most complex of technical challenges. Sean brings pragmatic
organizational, management and cutting edge technological leadership and design skills to
As an information technology visionary, he has created breakthrough technologies and
designs in Artificial Intelligence, Distributed Computing, and Computer/Human Interface.
Sean has designed and developed solutions in a many viable technological fields including:
Intelligent Personal Assistants, Meta Search Engines, Interactive Books, Privacy, Smart
Toys, Robot Brains, Robot Emotions, Information Delivery and Visualization, Machine/Human
Social Networking, Voice Understanding and Command Systems, Data Mining and Analysis and
Sean designed and developed one of the first virtual reality shared information space
implementations. Open-Source Code to Bang! – a multi user online self-organizing visual
IdeaSpace is available at: Bang! MMO 3d internet Space and early Bot Brain. A further
development became the chatbot brain Agent Ruby featured by at agentruby.sfmoma.org.
Bang was also developed into the platform for InOrbit Entertainment’s Warp Storm MMORPG.
Sean managed the technology department of Bang! And InOrbit’s massively multi-player online
role-playing game development as it grew from 3 to 40 employees and through the entire life
cycle from design to production of several titles.
Sean has developed Artificial Intelligence and Decision Support Systems applications for
major financial exchanges, brokerages and banks including an AI system to identify insider
trading activities for the New York Stock Exchange’s Regulatory Department.
Sean invented a system for emotional intelligence in Robot/Human interactions as a way of
bringing the Human closer in understanding to the information available to them.
Sean developed a distributed agent-based computing and storage system long before cloud
computing was invented. He implemented an instance of this for E*Trade to dynamically
reconfigure and repurpose its huge server banks depending upon internet traffic patterns.
The application to non-Player Characters (npc) of Sean’s designs for machine learning and
intelligence can bring a new dimension to computer games and other modes of machine/human
communication. Howard Rheingold once told him, upon hearing described the vision of his
machine intelligence system…” You have a lifetime project and it will change our
relationship with computers.” Tony Parisi (inventor of VRML (virtual reality markup
language)) exclaimed: “Hey, You’re the brain guy! We’ve been waiting for you” and referred
him to the tree of life intelligence module of the kabbalah teachings. Srini Nimmagadda
said: “Sean’s attention to detail and precision is stunning…he is precise.”
He has also led technology teams in distributed computing, Natural Language Processing,
Distributed Data Systems and Robot Brain/Character development.
Sean has the rare skill of being able to visualize and modify complex systems in his mind
then translate that vision into actionable creative design solutions.
A partial list of organizations Sean has worked with:
- New York Stock Exchange SFMOMA
- Securities Industry Automation Corporation
- Shearson Lehman
- Transvik Trading Systems
- Goldman Sachs
- Morgan Stanley
- Salomon Bros.
- Participants Trust Corporation
- Pacific Gas & Electric
- Bank of America
- Montgomery Securities
- Network Equipment Technologies
- Sun Micro Systems
- General Electric, Astro Space Division
- Jet Propulsion Laboratory
- Bang Inc.
- Ascend Communications/Lucent
- Sybase Professional Services E*Trade
- Liquid Thinking
- InOrbit Entertainment Futuredex
- MagNet Solutions
- Couch Surfing
- Bot Brains
- Media Tuners/Pioneer Stereo Amauta Labs